Human
Adaptable and ambitious, found everywhere.
Humans build fast, argue loudly and outlive their own empires by rebuilding them. They fit every class because they specialise in nothing and adapt to everything.
Walking speed
30 ft. (9 m)
Ability score increase
STR +1, DEX +1, CON +1, INT +1, WIS +1, CHA +1
Racial traits
- One extra language of your choice.
Elf
Graceful, long-lived, at home with magic and the wild.
Elves measure a career in centuries. Their patience shows as precision: fine bows, finer spells and a long memory for grudges.
Walking speed
30 ft. (9 m)
Ability score increase
DEX +2
Racial traits
- Darkvision 60 ft.
- Fey Ancestry: advantage against being charmed, immune to magical sleep.
- Trance: 4 hours of meditation instead of 8 hours of sleep.
Dwarf
Stubborn, stone-wise and hard to knock down.
Raised under stone, dwarves trust craft, clan and a solid door. Poison, cave-ins and long marches bother them far less than they should.
Walking speed
25 ft. (8 m)
Ability score increase
CON +2
Racial traits
- Darkvision 60 ft.
- Dwarven Resilience: advantage on saves against poison.
- Stonecunning.
Halfling
Small, cheerful and improbably lucky.
Small folk with an outsized talent for surviving. Halflings slip through the gaps in a fight and somehow come out with the loot.
Walking speed
25 ft. (8 m)
Ability score increase
DEX +2
Racial traits
- Lucky: reroll a natural 1 on attacks, checks and saves.
- Brave: advantage against being frightened.
- Halfling Nimbleness.
Dragonborn
Draconic heritage, breath weapon, proud bearing.
Born of draconic blood, dragonborn carry a breath weapon and a code of honour that their clan will hold them to.
Walking speed
30 ft. (9 m)
Ability score increase
STR +2, CHA +1
Racial traits
- Breath Weapon based on your ancestry.
- Damage resistance matching your ancestry.
Gnome
Curious tinkerers with quick, slippery minds.
Gnomes treat the world as a puzzle box. Their magic resistance comes from a mind that simply refuses to accept the spell's premise.
Walking speed
25 ft. (8 m)
Ability score increase
INT +2
Racial traits
- Darkvision 60 ft.
- Gnome Cunning: advantage on INT, WIS and CHA saves against magic.
Half-Elf
Charming outsiders who belong to two worlds.
Belonging to two peoples and fully to neither, half-elves learn to read a room quickly and to make themselves useful in it.
Walking speed
30 ft. (9 m)
Ability score increase
CHA +2, DEX +1, WIS +1
Racial traits
- Darkvision 60 ft.
- Fey Ancestry.
- Two extra skill proficiencies.
Half-Orc
Fierce, enduring, hard to put down for good.
Strength and stubbornness in equal measure. A half-orc who should be unconscious is usually still standing and still swinging.
Walking speed
30 ft. (9 m)
Ability score increase
STR +2, CON +1
Racial traits
- Relentless Endurance: drop to 1 hp instead of 0 once per long rest.
- Savage Attacks.
Tiefling
Infernal bloodline, sharp wit, sharper reputation.
An infernal pact somewhere in the bloodline left horns, a tail and a reputation. Tieflings learn charm as armour.
Walking speed
30 ft. (9 m)
Ability score increase
CHA +2, INT +1
Racial traits
- Darkvision 60 ft.
- Hellish Resistance: resistance to fire damage.
- Infernal Legacy: thaumaturgy cantrip.